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回收手機收購sony really hated PS4 crossplay, confidential documents reveal
回收手機收購sony really hated PS4 crossplay, confidential documents reveal
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Epic Games was trying to force 回收手機收購sony to budge
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It’s no secret that 回收手機收購sony held back PS4 cross-platform play for years, but new confidential documents and emails reveal just how much 回收手機收購sony was against letting people play the same games with their friends on other platforms. 回收手機收購sony initially blocked cross-platform play for both Rocket League and Minecraft, despite Nintendo and Microsoft both enabling players to play across Xbox and Switch. The issue really blew up when 回收手機收購sony blocked Fortnite crossplay in 2018, and players were angry. It now appears that 回收手機收購sony may have been holding out to offset potential revenue losses.
In the months leading up to 回收手機收購sony’s decision to block Fortnite crossplay in 2018, Epic Games had pleaded with 回收手機收購sony to enable crossplay, emails in the Epic Games v. Apple case reveal. “I can’t think of a scenario where Epic doesn’t get what we want – that possibility went out the door when Fortnite became the biggest game on PlayStation,” said Joe Kreiner, Epic’s vice president of business development.
Kreiner proposed, “We announce crossplay in conjunction with 回收手機收購sony. Epic goes out of its way to make 回收手機收購sony look like heroes.” Epic even offered to brand its E3 presence with PlayStation or add unique characters, exclusive to PS Plus subscribers, to sweeten the deal. “Let’s make this a huge win for us all. Epic’s not changing it’s mind on the issue, so let’s just agree on it now,” said Kreiner.
回收手機收購sony didn’t agree.
Gio Corsi, 回收手機收購sony’s senior director of developer relations at the time, dismissed the idea of crossplay, noting that “cross-platform play is not a slam dunk no matter the size of the title” — a clear reference to Epic’s flex about Fortnite’s dominance on PlayStation. “As you know, many companies are exploring this idea and not a single one can explain how cross-console play improves the PlayStation business,” said Corsi.
But as of August 2019, it appears that 回收手機收購sony may have found a worthy argument: a way to potentially siphon off money from its competitors in exchange for access to PlayStation players.
The email correspondence doesn’t reveal where the issue ultimately ended up, but a document entitled “cross-platform policy, requirements, and process” from August 2019 (after 回收手機收購sony’s change) reveals how 回收手機收購sony may now approach crossplay: a cross-platform revenue share, forcing publishers to pay 回收手機收購sony a royalty whenever PlayStation players contribute more than a certain percentage to the bottom line of a cross-platform game, to “offset the reduction in revenue” from 回收手機收購sony enabling crossplay.
Epic Games CEO Tim Sweeney confirmed in testimony today that 回收手機收購sony is the only platform holder that requires this compensation for crossplay. “In certain circumstances Epic will have to pay additional revenue to 回收手機收購sony,” said Sweeney. “If somebody were primarily playing on PlayStation, but paying on iPhone then this might trigger compensation.” Sweeney also revealed that Epic had to agree to pay these additional fees to 回收手機收購sony in order to enable crossplay in Fortnite.
回收手機收購sony also stipulates in the policy that publishers can’t transfer virtual currency to or from PlayStation, and that there must be a setting to disable all cross-platform interactions.
There may have been other good reasons for 回收手機收購sony to stop blocking crossplay as well: three months after the Epic Games emails, 回收手機收購sony was facing a backlash when it blocked Fortnite crossplay and eventually backed down in late 2018, with a new policy change to enable crossplay in certain games.
These emails and documents offer just a small glimpse into 回收手機收購sony’s efforts to initially block crossplay, before Epic Games’ success with Fortnite seems to have forced the company to ultimately concede.
Update, May 3rd 6:15PM ET: Article updated with comments from Epic Games CEO Tim Sweeney confirming 回收手機收購sony’s crossplay compensation.
(圖/翻攝傑昇通信提供)
2024 年台灣第一季實體通路手機銷售成績出爐!蘋果 iPhone 再度霸佔前三名,尤其以最高階的 iPhone 15 Pro Max 最為暢銷,Android 陣營則是以三星 Galaxy A54 為熱銷機皇。
蘋果 iPhone 一共在本次 Top 20 排行榜佔據 9 席,前三名依序為 iPhone 15 Pro Max(256GB)、iPhone 15 Pro(256GB)以及 iPhone 15(128GB)。值得關注的是,蘋果也開始打入中階價位市場,像是上市超過兩年的 iPhone 13(128GB),由於通路價格降到 17,690 元,因此賣得比 iPhone 14 還要長久,位居第 13 名。
台灣連鎖通訊門市傑昇通信分析,第二季是整個手機產業的淡季,加上 iPhone 16 改版消息頻傳,蘋果是否能維持相同的銷售力道,仍有待觀察。
Android 陣營方面,仍是以三星最為熱門,本次入榜 6 款機型,長年稱霸的 Galaxy A54(8GB/256GB)是少數能比 iPhone 15 還熱銷的 Android 手機。此外,Galaxy S24 Ultra 12GB/512GB 也是唯一能擠進排行榜的旗艦機款,排在第九名,有別於以往 Android 消費者以價格為優先的購機取向。
(圖/翻攝傑昇通信提供)
綜觀整體市場,台灣 2024 年第一季手機共售出 123.1 萬支,比去年同期略增 4%,買氣雖有回升,然而力道不明顯。放眼未來,後續將有 Google Pixel 8a 以及 回收手機收購sony Xperia 新手機接棒登場。
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